CD Projekt RED has confirmed The Witcher 4. It might be far, but it is happening!
The Witcher 4 is not a sequel to Geralt’s saga, which we have played in previous titles of this franchise.
It will tell a new story with a different protagonist and a new threat looming across the upcoming world of The Witcher 4.
Currently, CD Projekt RED is entirely focused on Cyberpunk 2077, which is going to be released in November 2016.
Cyberpunk 2077 is already a massive project and the developers want it to be a great game in every aspect, just like The Witcher 3: Wild Hunt was.
However, The Witcher 4 is not a lost project. CEO Adam Kicinski, has confirmed that the franchise will continue onwards with new story and characters and they owe gamers another game from The Witcher world!
He thinks that though Wild Hunt was a great game, it didn’t break any sales records. I think he was pointing towards GTA 5 holding 6 Guiness Book of World Records for various categories.
For those, who want Geralt’s saga to continue, it is not a possibility because Wild Hunt ended his story in its entirety. Adam Badowski, studio head, stated that The Witcher 3 was indeed the last in Geralt’s story arc.
There will be no further additions to continue the story apart from the two expansion packs, Hearts of Stone and Blood and Wine.
At this point, there is nothing to discuss about The Witcher 4, except what we might see in the upcoming game.
Take the points below with a pinch of salt because prospect of this game is still under heavy discussion. No matter how great your sources are, like Engadget, you won’t learn anything until CD Projekt RED wants you to know.
Map of The Witcher 4
It was said in the press release by the developers that at one point, they were actually scared by the sheer size of The Witcher 3. It got so big that they were afraid if they will be able to successfully optimize the game for every platform.
Optimizing for PC hardware is always a challenge for game developers because of numerous variations and how individual gamers assemble their PC. Anyways, The Witcher 3 was successfully optimized for next gen consoles, Xbox One and PS4, and PC.
Occasional glitches and frame rate issues were seen, which was to be expected and they were also fixed with timely patches.
However, till The Witcher 4 is released, gaming hardware is going to be on a whole new level. As I have mentioned in my article regarding GTA 6 release date, Sony and Microsoft, might release PS5 and Xbox Two, respectively and PC gaming hardware will see a new generation of processors, both CPU and GPU!
Hence, handling a huge in-game map won’t be difficult for next-gen hardware. The question at the core is, how to tie up that huge in-game map with enough content to keep you engaged?
I liked GTA 5 a lot, and if you were one of my friends, you would know that I started my first job years ago, to buy a gaming machine that could play GTA IV efficiently!
World of GTA 5 was brilliantly realized and it felt like a living breathing city. Yet, after finishing main story and few of side missions, there was nothing to do. The world was alive, yet, I didn’t feel like exploring it further.
It happens with open world games all the time. When you don’t have main mission to pursue, it kind of feels that there is no point to play anymore.
Rockstar Games answered to this dilemma with GTA 5 Online, which is still going strong and tons of new content has already been added to its ever growing world.
However, The Witcher series never focused on Multiplayer or online gameplay. By the time, CD Projekt RED finished developing Wild Hunt, they were exhausted to put more resources into multi-player aspect of such huge game.
They wanted to focus on the single-player, offline gameplay and they did a marvelous job. But, The Witcher 4, might have multiplayer elements like many other RPG games.
You could become a human, non-human or even a monster to carry on various side missions.
Keeping all of this in mind, the map of The Witcher 4 will be huge. It will dwarf Cyberpunk 2077 and GTA 6. We do think that with that size of map, there will be ample amount of things to do, so that we don’t feel all alone once the main story has run its course.
Gameplay of The Witcher 4
- Wild Hunt (and previous titles) had amazing gameplay. I liked how the sword felt, and precise mechanics of parry and dodge worked really well in a combat.
- Different kinds of enemies had different levels of strength and could sustain our attacks despite of their power rank.
- For example: Level 14 Drowner was really easy to kill if you were at level 14 too. But a level 14 gargoyle was a very different story.
- I liked how you really had to plan everything, so that having all those magical powers, potions, mutagens, etc. made a sense.
- But I do have a little complaint, call it a nitpick. I wanted more slots so that I could become an elite Witcher, if there was such a thing.
- So, here’s a little list of what I want from the gameplay of The Witcher 4.
- Stealth gameplay.
- Crafting throw-able weapons from surrounding elements like in survival games. I think that when you have a whole lot of jungle around you and you decide to leave the city for a long while, it makes sense that you would be able to craft certain items to survive the beasts and monsters of that jungle.
- Faster and diverse travel on water with boat and ship. More interesting under water gameplay.
- Choices should make an impact! This is kind of an important one. I can realize that it would be difficult to create multiple endings and animations for the choices that a player can make. But when you tell the gamers to choose between saving someone, they should actually be saved!
- I dreamt for several nights about The Baron and how I couldn’t save him from hanging himself, no matter what I did!
- Mass Effect 3’s ending was a disappointment; I don’t care if you agree with me or not! I don’t want another game telling me that our choices will make a difference, when eventually they won’t mean a thing.
- Apart from The Baron story arc, there were several stories which actually had great impact of my choices for them and I felt relieved.
Release Date of The Witcher 4
Any marketing guru can tell you that until Cyberpunk 2077 is 70% complete, they won’t put their thinking caps for The Witcher 4. It is slated to arrive in November 2016 – April 2017 (Cyberpunk 2077).
Add 3 years of development cycle for a game of that scale and caliber, and you will have The Witcher 4 release date, which will be in 2020 at the earliest.
I understand that I didn’t add much to the growing hype of next Witcher game. But I do want to have your words on what you want with The Witcher 4. The comment section welcomes you and awaits your replies.
Till then, have fun with Blood and Wine when it arrives.
Latest posts by K. K. Sonakiya (see all)
- Dying Light 2 System Requirements – Can I Run Dying Light 2 – Minimum, Recommended & Enthusiast Gaming - October 9, 2019
- Birds of Prey And the Fantabulous Emancipation of One Harley Quinn Release Date – 2020 - October 3, 2019
- Dying Light 2 Gameplay Update: Over 100 Hours of Content & 4 Years of DLC Support - September 28, 2019